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News

Call for Papers: IADIS Information Systems Conference

11 Oktober 2013

The IADIS Information Systems Conference (IS 2014) aims to provide a forum for the discussion of information systems (IS) from a socio-technological perspective. The call for papers is now open and authors are invited to submit their papers in English through the conference submission system by 30 October, 2013.

The conference will have five principal themes, however, papers on innovative issues outside of these themes will still be considered.

  • IS in Practice: Technology Infrastructures and Organisational Processes
  • IS Professional Issues
  • IS Learning and Teaching
  • IS Design, Development and Management Issues and Methodologies
  • IS Research

 

Authors can make submissions of several different types. Submissions are blind peer-reviewed.

  • Full Papers – Results of completed research, maximum 8 pages (5,000 words)
  • Short Papers – Works in progress reports or fresh developments, maximum 4 pages (2,500 words)
  • Reflection Papers – Review of recent literature, suggestions or critiques, analysis of general trends, or discussion of important issues related to applied computing. Maximum of 2 pages (1500 words)
  • Posters / Demonstrations – To be exposed at the conference, accompanied by a maximum of one page (625 words)
  • Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.
  • Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.
  • Doctoral Consortium – A discussion of in-progress PhD work in an informal atmosphere. Contributions can be a critical literature review or a short paper describing the research problem, methodology, and progress. Maximum 4 pages (2,500 words)
  • Corporate Showcases & Exhibitions – A Showcase is a scheduled timeslot for companies to present recent developments, future plans, and noteworthy products or services. Exhibitions allow companies to display their offerings at an exhibition booth. For further details please contact the publicity chair.
elearning computer-based educational tools design of digital tools communication conference
News

Where Tradition and ICT Meet: eLearning Africa Photo Competition

20 Februar 2013

The eLearning Africa Photo Competition is currently accepting entries from aspiring photographers across the globe. This year marks the Fourth Edition of the competition, which aims to gather photographs under the theme of Tradition and ICT innovation: a couple with potential.

 

Anyone with an eye for image can contribute their view on how communication tools and information technologies can successfully coexist with and enrich a traditional lifestyle. The photo should be submitted to eLearning Africa Photo Competition, along with a brief text that details the inspiration behind the idea.

 

eLearning and photography enthusiasts from Africa and the rest of the world have until April 3rd, 2013 to share a glimpse of ICT in Africa. Snapshot submitters have the chance of winning a tablet pca digital camera and an mp3 player. Participation is free and finalists will have their art featured at this year's eLearning Africa Conferencewhich will take place May 29-31, 2013, in Windhoek, Namibia.

 

All eligible photos submitted to the competition can be viewed and voted on by visiting the eLearning Africa website. Last year's winning photographs can also be browsed here.

 

 

education and ICTs
News

'Vital' Subject Portals Will Continue to Provide Free Resources

11 Februar 2013

Management of the Vital subject and special interest portals, an invaluable resource for schools, will switch over from The Open University to Jisc as of 1 April 2013. The portals direct teachers to some of the best subject resources available, helping to bring about innovation in the classroom to inspire learners.

Jisc (Joint Information Systems Committee) has finalised an agreement to preserve and host the Vital subject portals, which will be free to access, complementing Jisc Advance’s new subscription offer to schools

“We are delighted that the DfE and The Open University selected us to provide a legacy for the Vital programme," says Guy Lambert, CEO of Jisc Advance. "We’re looking forward to taking over the reins of these established resource portals, accessed by up to 6,000 users every year." 


This service will provide practical support to:
• Optimise the use of schools’ and academies’ existing technologies
• Link the use of technology to improvements in learning outcomes and progression
• Provide opportunities to share with and learn from peers
• Provide open access to resources and professional development opportunities.

 

Current Vital users will be contacted in Spring 2013 informing them of the changes and increased benefits. They will be offered the opportunity for their registrations to be transferred to Jisc to ensure continuity of service. 

open source e-resources
News

eLearning Papers: Call for articles on Mobile Learning open until November 19th

29 Oktober 2012

While learning has always expanded beyond the walls of the classroom, the proliferation of devices and applications, which have greatly expanded when, where and how information can be accessed and stored, brings this issue to the fore. How have such devices had an impact in learning, and what role may they play in the future? This issue hopes to showcase practical examples and generate serious reflection on an emerging topic.

 

 

Today’s youth are growing up in a world very different from the world their teachers or parents knew when they were young. Where and how they learn is changing as mobile learning and social networking become part of their every day life. Ubiquitous access to social media, tools and knowledge resources is taken for granted, while passive teacher-directed work dominates life at school.

 

Open, social and participatory media have significant potential to transform learning and teaching. They offer numerous ways to communicate, collaborate and connect with peers. The range of free educational resources and tools is rapidly increasing. Cloud computing has enabled free or inexpensive access to applications that were once available only to those who were willing to pay premium license fees.

 

The gap between the potential and actual use of technology in education is a paradox. eLearning Papers seeks to facilitate the sharing of innovative and creative uses of technology to support learning among its readers. The upcoming 32nd issue focuses on mobile technology applications and their potential to enhance learning within the broad spectrum of education and training. Papers are welcome on any aspects related to the use of open, social and participatory media, cloud computing or mobile learning. Some suggested focus areas  are listed below.

  • How do mobile devices enhance learning and creativity?
  • Mobile learning and creative classrooms
  • OER for mobile learning
  • Mobile learning management models and strategies
  • Learning design for mobile learning
  • Mobile learning platforms, devices and operating systems
  • Authoring tools and technologies for mobile learning
  • Content design and development for mobile learning
  • Platform specific applications for learning
  • Augmented reality in education
  • Mixed reality and mobile devices supporting learning
  • Mobile devices and schoolwork, in classrooms and beyond
  • Mobile devices supporting performance and learning at work
  • Low-tech mobile learning, e.g. the power of SMS

 

The article submission deadline is November 19th, 2012. The provisional date of publication is December, 2012. For further information and to submit your article, please contact: jimena.marquez@elearningpapers.eu

 

Guest editor: Prof. Dr. Martin Wolpers, Fraunhofer-Institut für Angewandte Informationstechnik FIT

 

Mobile Cloud Computing e-content design creativity learning design
News

Consultation on Opening Up Education Initiative Launched

17 August 2012

The consultation on "Opening up Education - a proposal for a European Initiative to enhance education and skills development through new technologies", will explore the perceived need for EU action to promote the use of open educational resources (OER) in education.  

From 13 August 2012 to 13 November 2012.

New technologies, in particular the internet, together with globalisation and the emergence of new education providers, are radically changing the way people learn and teach. Open access to education resources offers an unprecedented opportunity to enhance both excellence and equity in education. The EU aims to help both individual learners and education and training institutions in Member States to benefit from these opportunities and to increase their contribution to society.

 

In the last quarter of 2012, the Commission will present a Communication on Rethinking Skills aiming to increase the quantity, quality and relevance of skills supply for higher economic and social outcomes. This will, among other actions, announce a new EU Initiative on "Opening up Education": a proposal to exploit the potential contribution of ICTs and Open Educational Resources (OER) to education and skills development. This new EU initiative on "Opening up Education" will be the topic of a subsequent Communication in mid-2013.

 

View the consultation document pdf - 45 KB [45 KB]

View the questionnaire

engagement with OER iniciatives europe ICT in education
News

Web2LLP - Calling all LLP project managers

30 Mai 2012

Fill in the survey!

The aim of this short questionnaire is to gather information about the types of skills project managers and others involved in the communication and dissemination activities of Lifelong Learning Programme funded projects require in the area of web strategies and social media.

Help to find out the real needs of project coordinators and partners in respect to these topics by completing a short questionnaire (which takes about 5 minutes). Your replies will help to ensure that the resources and training provided is appropriate, relevant and fit-for-purpose. The results will be published here.

 

Read more about the Web2LLP project here.

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News

Call for Papers on Game Based Learning closes today!

19 Mai 2011

eLearning Papers seeks contributions about Game Based Learning in both sections: In-Depth and From the Field. Deadline June 3, 2011

In parallel to the phenomenal rise of the digital game development industry through time, the acceptance of games in other sectors has also been changing. Computer game skills have been increasingly applied in almost all areas of human activity within modern societies. Digital games have now been embraced by the academic research community as a research topic, as well as discovered by the education sector as a highly interactive media that can support and foster learning. As a popular and powerful media, computer games are being considered for use in various education and training settings to motivate learners, to focus their attention, and to help them to construct meaningful and permanent records of their learning.

 

Games have high presence in informal segments of learning – but in formal education, games are still often seen as an unserious activity and the potentials of games for learning remain undiscovered. However, when evaluating games with their children, 85% of parents believed that computer games contributed to learning as well as providing entertainment.

 

Beside fantasy and fun elements, games have potential to foster players’ ability to communicate and interact with others during gameplay. Computer games can help players to think critically when they are required to construct connections between virtual and real life. Game-like learning environments can provide motivating interdisciplinary learning settings, creating opportunities that could improve student collaboration skills as well as help them learn new concepts and synthesize new information. Games have also been praised for the potential they offer in learning business leadership and other skills by practicing in a safe environment.

 

The potential of Game Based Learning (GBL) is still underestimated. It can play a major role in renewing learning as it is perceived by learners in all levels of education and training systems. eLearning Papers seeks contributions about mixed realities, virtual worlds and gaming in both sections: In-Depth and From the Field.

 

We specifically invite contributions which address one or several of the following issues:

  • Innovative game based learning technologies, applications, tools and environments
  • 3D virtual worlds supporting learning, e.g. in language learning or leadership training
  • Use of mobile games and location-based technology for learning
  • Innovative applications of mixed realities for learning
  • Use of simulations in education, corporate training and military
  • Technology for massive multiplayer online games (MMOGs) for learning
  • Interactivity design in game based learning applications
  • Player immersion and learning
  • Case studies and best practices in GBL
  • Social and collaborative aspects of GBL
  • Implementation issues associated with GBL
  • Learning design, good gameplay and instructional theory for GBL
  • Use of role plays for learning and training
  • Assessment and evaluation in GBL
  • Gender, age, cultural and ethical issues in GBL
  • Rating of games for learning
  • Accessibility of games for learning

 

The article submission has been extended to June 3, 2011 The provisional date of publishing is 14 July 2011. For further information and to submit your article, please contact:

 

Guest editor:

Professor DI Dr. Maja Pivec, University of Applied Sciences FH JOANNEUM in Graz, Austria

 

The submissions need to comply with the following guidelines:

  • Submission language: English
  • Title: must effectively and creatively communicate the content of the article and may include a subtitle.
  • Executive summary for In-depth section should not exceed 200 words.
  • Executive summary for From the field section should not exceed 50 words.
  • Keywords: up to five relevant keywords need to be included.
  • In-depth full texts: articles should range from 4,000 to 6,000 words.
  • From the field texts: texts should not exceed 1,200 words.
  • Conclusions: special importance is given to the representation of the conclusions, which should be clearly stated both in the summary and at the end of the article.
  • References: All the references must be adequately cited and listed.
  • Author profile: author name, institution, position and e-mail address must accompany each submission.
  • Images: Please send high resolution JPEG files

See the complete guidelines at: Instructions for writers

Mixed realities virtual worlds gaming study best practice simulation
Artikel

Measuring Innovation in Education

25 Juli 2014

Do teachers innovate? Do they try different pedagogical approaches? Are practices within classrooms and educational organisations changing? And to what extent can change be linked to improvements?

A measurement agenda is essential to an innovation and improvement strategy in education. Measuring Innovation in Education offers new perspectives on addressing the need for such measurement.
This book’s first objective is informative: it gives readers new international comparative information about innovation in education compared to other sectors. And it documents change in a variety of dimensions of school practices between 1999 and 2011. Its second objective is methodological: it assesses two approaches to capturing the extent and type of innovation occurring within and across education systems. The third objective is exploratory: this book showcases a large-scale pilot that presents over 200 measures of innovation in education using existing international data. Last but not least, the fourth objective is prospective: this report proposes new approaches to measuring innovation in education in the future.
This book is the beginning of a new journey: it calls for innovations in the field of measurement – and not just of education.

 

How to obtain this publication

innovation pedagogy
Veranstaltungen

2nd European Conference on Social Media

28 Juli 2014

Social media is ubiquitous in our daily lives, yet it has not yet made significant inroads into the education realm. The European Conference on Social Media provides a space to learn and share on the use of social media for teaching and learning. 

This conference addresses social media in general, including its applications and impact in business, public sector, and education. Its rapid uptake brings up numerous questions of accessiblity, relevance, and improvements. The following topics under the theme of education have been identified as topics of interest for the conference:

 

  • Technology enhanced learning
  • Feedback and assessment
  • Formal and informal learning
  • Personal learning environments
  • Learning and connected communities
  • Skills development
  • Digital contents
  • Storytelling
  • Research
  • MOOCs
  • E-Learning quality

 

Registration is now open and abstracts will be accepted for consideration until 5 December 2014

Social Media
Veranstaltungen

Can MOOCs save Europe's unemployed youth?

25 Juli 2014

In many countries across Europe, there is an ongoing youth employment crisis. Meanwhile, massive open online courses (MOOCs) have entered the arena as a new alternative to formal education. Can free courses on websites such as Coursera and FutureLearn make a significant impact on skills development and employability? 

One of the purposes of the workshop is to critically examine the assumptions behind this initiative. Some of the questions we will explore are:
 
  • What are the gaps between demand from entrepreneurs seeking qualified personnel and young Europeans seeking employment, and the supply from institutions providing MOOCs?
  • What are the benefits and costs of providing a MOOC for web skills? Can we identify sustainable business models?
  • What are the factors that providers need to consider before engaging in such a project?
  • How can providers enhance the quality of their MOOCs, and how can they maximise registration and retention?

 

Another of the workshop's objectives is to review the initial findings of the Network's study on the supply and demand of MOOCs in Europe, especially in relation to MOOCs for web skills. 

 

Interested parties are invited to submit an abstract on topics such as:

 

  • MOOCs and employability
  • MOOCs and equality
  • MOOCs and gender
  • Quality of MOOCs
  • Learning design for MOOCs
  • Assessment, accreditation and verification of acquired skills
  • Business models for MOOCs
  • Technological factors
  • MOOCs on the broader spectrum of Open Educational Experiences

 

We look forward to a stimulating and challenging discussion on the role of MOOCs in the development of Europe's human capital. 

conference MOOCs employability computer skills