This paper presents a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied to a K6 Social Learning Environment leading to a gamified system.
With this gamified system it is expected to achieve a rise in the motivation to use the platform with students becoming more loyal users. It is also expected that they will be more deeply involved and engaged in educational activities supported by the environment. The proposedgamification framework includes architecture for a gamified system and a guide to help the development of gamified activities.